hi guys this week is the the learn how to make your own Roblox game. So first find a game that's not copy locked I suggest 1dev2's welcome this town of Roblox. Another game I suggest is greattacos drive blox. Okay so go on Roblox studio and go on one of those games. Next click edit then putting more buildings in. Finally publish it to Roblox then you have your game. Okay let's rate it
Scripting: 10/10
It's Very Hard To Script It So If You Want To Put More Jobs In The Starter Page Go To The Starter GUI
Tools:10/10
They Give You What You Need If You Want More Stuff So The Players Will Keep Put It In You Starter Pack
Problems: 9/10
They Didn't Have Much Problems But The job Thing Is Annoying Every Time You Die You Wait And Pick A New Job
Difficulty: n/a
Front Cover Photo: 10/10
They Get Very Addicting Photos If You Put One Then You Might Get A Popular Place
Building:15/25
1dev2 Could of put another road With More Places
Fun : 5/10
That Depends On How Popular The Game Is
Thought: n/a
if you fix many of these then you might have the most popular game on Roblox. Another tip from the games are the more money you spend on advertisement. And the more addicting advertisement is then you will have the most popular game on Roblox.
Roblox News
Monday, September 3, 2012
Tuesday, August 7, 2012
Catalog Heaven
Catalog Heaven |
So today i'm talking about Catalog Heaven. So what is it with catalog heaven that everyone likes having fun with the gear , dressing up , even fighting. Ya this games been really popular lately. The thing I do with this game is test out to see if gear or clothes work or look good on me then i'll
buy them so what do you guys like about this game please comment. So lets score this game.
Scripting: 10/10
Very Good, Might Be A Little Tricky To Make That Catalog
Tools: 10/10
The Tools Are Great You Choose Any Gear You Want
Development: 6/10
it was great with the room you start at, the field, and the landscape but he could of made it bigger, more landscape so you can hide if someone wants to kill you on the game, Evan more buildings
Problems: 9.5
No Problems Only A Few Glitches
Difficulty: No Difficulty
It Actually depends on the players
Front Cover Photo: 10/10
Nothing Wrong With It, Very Addicting
Building: 7/10
I expected more looking at his photo, he could of expanded it, and he could of put in more buildings to hide in
Fun : 7/10
It's really fun when many people are on , and when your trying to kill them, but if no one was playing it would be boring because no one to kill, nothing to do that's all other then that you can change outfits, and have fun with gear
Thought: 10/10
The Owner of the game really worked hard to make this game
So Catalog Heaven got a 745/1000 % Till Next Time Guys
Thursday, August 2, 2012
Welcome to the Town of Robloxia™
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Julius5005 Place |
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DarkClockwork00 Place |
So This Is My Review Of Their Games
Fun 5/10
Dating , Working , Living In A Home,
Raising A Family
Scripting 10/10
You Have To Do The Welcome Screen And They Put In More Jobs
Development 10/10
They Keep Adding On To The Big City 1Dev2 made
Problems 9.5/10
In Julius' place he has the criminal car in the wrong place and these people need to make their own place
Difficulty: Easy
You Don't Really Have A Difficulty
Front Cover Photo: 10/10
The front cover photo is very persuasive in every Welcome to the Town of Robloxia™!
Building: 10/10
There's many nice buildings and landscape
Game Thought: So I'd Give These Games a 455% rating so 455/1000 These Games Could Have Been Better And 1dev2 did most of the work
So Tell Me What You Think Of These Games Till Next Time
Hack Week: Exploring a Crafting System in ROBLOX
Hack Week: Exploring a Crafting System in ROBLOX
By Navin Lal -
The idea of “Crafting” has been in the gaming world for a long time; DotA, Ultima, Everquest, and even Diablo have featured their own versions of the concept. It’s an undeniably interesting idea that is worth exploring in the world of ROBLOX. In order to better explain our unique take on a crafting system, let’s split the notion into two categories: materials and recipes. We’ll go over materials first.
The general idea is that, after years and years of playing ROBLOX, many users have acquired things, either from the Catalog or the game itself, they simply don’t need. We’ve all got some hats from four years ago that we’d never wear today. So we started thinking, how could we make use of these useless items that are gathering virtual dust in our inventories?
The crafting system would give users the ability to recycle items and harvest their core materials. Then, users would be able to mix and match all of these materials in order to create custom items that can only be shaped by alchemy. That way, no item in your inventory can be considered useless, as it may be a key component in developing a customized creation when mixed with other items, and can also be seen as a valuable item for bartering, as someone may need that component to make something much more complex.
That leads to the second half of the equation: recipes. Recipes would exist to create both existing items, and brand new ones—this would present a new way to leverage the trading system, as you would want to trade items with other users in order to get the core materials you need to build your creative concoction.
We wouldn’t want to limit you to the specific confines of written recipes either; if you have a bunch of random items you don’t feel you need, throw them all together and see what happens! You could end up randomly discovering a new item, or making an existing item that could be useful to you in the future.
Let’s hypothesize, to get an idea of how this system could work. Say you wanted a DarkAge Ninja Swordpack, but didn’t have enough Robux to buy it, but you did have the recipe for it.
The recipe is as follows: 3x Polished Steel and 1x Shard of Darkheart, a rare material used to craft items in the Fighting genre. So you decide to recycle your existing sword pack and come away with 2x Polished steel from it. You’re almost there!
This is just a quick and simple example of how this system could potentially work. We’re always thinking of ways to further enrich and enhance the ROBLOX experience, and that usually involves giving our users more creative freedom. Crafting would lead to the creation of new and unique items, while simultaneously enhancing our recently released trade system so that users could trade and barter for items to recycle and harvest. Nothing’s set in stone, but it’s an interesting avenue that we’re excited to pursue. We’re totally open to feedback, so if you’ve got any ideas, sound off in the comments below!
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